Stench Kow

Volo's Guide to Monsters p. 208

Size
Large
Type
beast
Alignment
unaligned
AC
10
Hit Points
15 (2d10+4)
Speed
walk 30 ft.
Resistances
cold, fire, poison
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1/4
STR
18
+4
DEX
10
+0
CON
14
+2
INT
2
−4
WIS
10
+0
CHA
4
−3

Traits

Charge

If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Other data

description

These orange and green misshapen bison are native to the Lower Planes.