Stench Kow

Mordenkainen Presents: Monsters of the Multiverse p. 72,

Size
Large
Type
fiend (cattle)
Alignment
unaligned
AC
10
Hit Points
15 (2d10+4)
Speed
walk 30 ft.
Resistances
cold, fire, poison
Senses
darkvision 60 ft.
Passive Perception
10
Languages
—
Challenge
1/2
STR
18
+4
DEX
10
+0
CON
14
+2
INT
2
−4
WIS
10
+0
CHA
4
−3

Traits

Proficiency Bonus

+2

Stench

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.

Actions

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.

Other data

description