Stench Kow
Mordenkainen Presents: Monsters of the Multiverse p. 72,
- Size
- Large
- Type
- fiend (cattle)
- Alignment
- unaligned
- AC
- 10
- Hit Points
- 15 (2d10+4)
- Speed
- walk 30 ft.
- Resistances
- cold, fire, poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- —
- Challenge
- 1/2
STR
18
+4
DEX
10
+0
CON
14
+2
INT
2
−4
WIS
10
+0
CHA
4
−3
Traits
Proficiency Bonus
+2
Stench
Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.
Actions
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.