Susan of the Swamp

Humblewood Campaign Setting p. 198 (Third Party)

Size
Small
Type
humanoid (hedge)
Alignment
chaotic good
AC
14 (natural armor)
Hit Points
21 (6d6)
Speed
walk 25 ft., burrow 15 ft.
Skills
Arcana +4, Survival +4
Passive Perception
12
Languages
Abyssal, Birdfolk, Hedge, can also speak with beasts of any size which represent spiders, insects, worms, or other bugs
Challenge
1
Lineage
Hedge Witch
STR
8
−1
DEX
10
+0
CON
10
+0
INT
14
+2
WIS
15
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Spellcasting

Susan is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Susan has the following warlock spells prepared:

  • Cantrips (at will): eldritch blast, minor illusion
  • 1st level (2 slots): charm person, hellish rebuke, unseen servant

Dark One's Blessing

When Susan reduces a hostile creature to 0 hit points, she gains 5 temporary hit points.

Repelling Blast

When Susan hits a creature with eldritch blast, she can push the creature up to 10 feet away in a straight line.

Actions

Staff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Fiendish Vigor

Susan can cast false life at will as a 1st-level spell.

Curl Up

Susan curls up into a spiny ball. While curled up in this way she cannot move, attack, or cast spells with somatic components, and her base armor class becomes 19. Any creature that misses Susan with a melee attack while she is curled up takes 2d4 points of piercing damage from her sharp quills. If a creature hits Susan while she is curled up, however, Susan is knocked prone in her space at the end of the turn. Susan may uncurl herself at any point during her turn.

Spells

eldritch blast, minor illusion, charm person, hellish rebuke, unseen servant

Spell Slots

0,2

Other data

description

Susan is an eccentric hedge whose magical aptitude has always been outclassed by her hunger for knowledge. She studied at the Avium for a short time, but left of her own accord to experiment with magics the Avium found unsavory. Susan recently settled in the swamp in the hopes of pursuing her arcane curiousities in peace. She shares her modest home with her beetle familiar, Normal, and spends her time foraging for ingredients, testing spells, and reading mystery novels in addition to tomes of eldritch lore. Though she performs her rituals a safe distance away from the cities and towns, her presence in the region has made the Magistrate of Winnowing Reach uneasy, and he wants her gone. Susan uses the hedge witch stat block. Her alignment is chaotic good.

Stat Block Origin: Hedge Witch Source: Humblewood Campaign Setting p. 198 (Third Party)