Three-headed Cobra
Creature Codex (3pp) p. 354
- Size
- Large
- Type
- monstrosity
- Alignment
- unaligned
- AC
- 16 (natural armor)
- Hit Points
- 127 (15d10+45)
- Speed
- walk 40 ft., swim 30 ft.
- Saving Throws
- Dex +7, Wis +3
- Skills
- Perception +3
- Resistances
- poison
- Senses
- blindsight 10 ft.
- Passive Perception
- 13
- Challenge
- 5
- Environment
- coastal, grassland
STR
14
+2
DEX
18
+4
CON
16
+3
INT
4
−3
WIS
10
+0
CHA
6
−2
Traits
Reactive Heads
The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
Three-headed
The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful
While the three-headed cobra sleeps, at least one of its heads is awake.
Actions
Multiattack
The three-headed cobra makes three bite attacks.
Bite
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.