Three-headed Cobra

Creature Codex (3pp) p. 354

Size
Large
Type
monstrosity
Alignment
unaligned
AC
16 (natural armor)
Hit Points
127 (15d10+45)
Speed
walk 40 ft., swim 30 ft.
Saving Throws
Dex +7, Wis +3
Skills
Perception +3
Resistances
poison
Senses
blindsight 10 ft.
Passive Perception
13
Challenge
5
Environment
coastal, grassland
STR
14
+2
DEX
18
+4
CON
16
+3
INT
4
−3
WIS
10
+0
CHA
6
−2

Traits

Reactive Heads

The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.

Three-headed

The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

While the three-headed cobra sleeps, at least one of its heads is awake.

Actions

Multiattack

The three-headed cobra makes three bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Other data

description