Topolah
Spelljammer: Adventures in Space - Light of Xaryxis p. 27
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- chaotic good
- AC
- 12 (15 with mage armor)
- Hit Points
- 40 (9d8)
- Speed
- walk 30 ft.
- Saving Throws
- wis +4, int +6
- Skills
- arcana +6, history +6
- Passive Perception
- 11
- Languages
- any four languages
- Challenge
- 6
- Lineage
- Mage
Traits
Proficiency Bonus
+3
Spellcasting
Topolah is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Topolah has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slots): cone of cold
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold
Spell Slots
0, 4, 3, 3, 3, 1
Other data
description
Topolah's tower is perched on a fiat-topped asteroid with an air envelope that extends 180 feet above and below the asteroid and 100 feet away from its sides. The asteroid's gravity plane intersects it horizontally at the level of the docks and the base of the tower.
Topolah spends her time making fishing poles and lures, then gives them to characters she likes (see "Astral Fishing" in the Astral Adventurer's Guide).
Stat Block Origin: Mage Source: Spelljammer: Adventures in Space - Light of Xaryxis p. 27