Tosculi Warrior

Tome of Beasts (Third Party)

Size
Small
Type
monstrosity
Alignment
lawful evil
AC
15
Hit Points
58 (9d6+27)
Speed
walk 20 ft., fly 60 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Tosculi
Challenge
2
Lineage
Warrior
STR
12
+1
DEX
20
+5
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
12
+1

Traits

Skittering

Up to two tosculi can share the same space at one time. The tosculi has advantage on attack rolls while sharing its space with another tosculi that isn't incapacitated.

Actions

Multiattack

The tosculi warrior makes one bite attack, one claws attack, and one stinger attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.

Stinger

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or be paralyzed for 1 minute.

A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Prepare Host

Melee Weapon Attack: +7 to hit, reach 5 ft., one paralyzed creature. Hit: 10 (2d4 + 5) piercing damage, and the target is paralyzed for 8 hours.

The paralysis can be ended with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease. (Because only paralyzed creatures can be targeted, a hit by this attack is automatically a critical hit; bonus damage is included in the damage listing.)

Other data

description