Trobriand

Waterdeep: Dungeon of the Mad Mage p. 294

Size
Large
Type
construct
Alignment
unaligned
AC
20 (natural armor)
Hit Points
210 (20d10+100)
Speed
walk 30 ft.
Immunities
fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
16
STR
24
+7
DEX
9
−1
CON
20
+5
INT
3
−4
WIS
11
+0
CHA
1
−5

Traits

Fire Absorption

Whenever Trobriand is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

Trobriand is immune to any spell or effect that would alter its form.

Magic Resistance

Trobriand has advantage on saving throws against spells and other magical effects.

Magic Weapons

Trobriand's weapon attacks are magical.

Actions

Multiattack

Trobriand makes two melee attacks.

Slam

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6)

Trobriand exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description