Two-Headed Owlbear

Infernal Machine Rebuild p. 90

Size
Large
Type
monstrosity
Alignment
unaligned
AC
13 (natural armor)
Hit Points
59 (7d10+21)
Speed
walk 40 ft.
Skills
Perception +3
Senses
darkvision 60
Passive Perception
13
Challenge
3
Lineage
Owlbear
STR
20
+5
DEX
12
+1
CON
17
+3
INT
3
−4
WIS
12
+1
CHA
7
−2

Traits

Two Heads

The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the owlbear's heads is asleep, its other head is awake.

Actions

Multiattack

The two-headed owlbear makes three attacks: two with its beaks and one with its claws.

Beak

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Other data

description