Tyrant (Painkiller)

The Illrigger Revised p. 37 (Third Party)

Size
Medium
Type
humanoid
Alignment
any alignment
AC
18 (heavy armor)
Hit Points
10 (1d10)
Speed
walk 30 ft.
Skills
Athletics +3, Intimidation +2
Passive Perception
10
Languages
common, infernal
STR
16
+3
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
14
+2

Traits

Proficiency Bonus

+equals the mentor's bonus

Hit Points

Eight times their level (number of d10 Hit Dice equal to their level)

Saving Throws

+PB to all

Skill

Athletics +3 plus PB, Intimidation +2 plus PB

3rd Level: Shift Ranks (3/Day)

As an action, the tyrant makes a signature attack and allows up to three allies within 30 feet of them who can hear them to move up to 10 feet without provoking opportunity attacks (no action required).

recharge

3/DAY

5th Level: Devastation (3/Day)

As an action, the tyrant makes a signature attack, and up to three allies within 30 feet of them who can hear them can use their reaction to make one weapon attack.

recharge

3/DAY

7th Level: Choke (1/Day)

As an action, the tyrant makes a signature attack; if the attack hits, the tyrant chokes the target with infernal magic. The target is grappled (escape DC 10 plus PB) and restrained until the grapple ends.

recharge

1/DAY

Actions

Signature Attack (Longsword)

Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d8 plus PB slashing damage. Beginning at 7th level, the tyrant can make this attack twice, instead of once, when they take the Attack action on their turn.

Other data

description

Rules for retainers appear in the "Retainers" section of Flee, Mortals! Using those rules, you can add the following illrigger retainers to your game.