Vos'skyriss Serpentfolk
Tal'Dorei Campaign Setting: Reborn p. 258 (Third Party)
- Size
- Large
- Type
- monstrosity
- AC
- 14 (natural armor)
- Hit Points
- 60 (8d10+16)
- Speed
- walk 40 ft., swim 40 ft.
- Skills
- Perception +2, Stealth +4
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Draconic
- Challenge
- 3
- Lineage
- Vos'skyriss
Traits
Proficiency Bonus
+2
Hold Breath
The serpentfolk can hold its breath for 30 minutes. Innate Spellcasting. The serpentfolk's innate spell-casting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: animal friendship, speak with animals (snakes only)
- 2/day each: sleep, suggestion
- 1/day: pass without trace
Actions
Multiattack
The serpentfolk makes two scimitar attacks.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Constrict
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13).
Until this grapple ends, the creature is restrained, and the serpentfolk can't constrict another target.
Spells
animal friendship, speak with animals, sleep, suggestion, pass without trace