Vos'skyriss Serpentfolk

Tal'Dorei Campaign Setting: Reborn p. 258 (Third Party)

Size
Large
Type
monstrosity
AC
14 (natural armor)
Hit Points
60 (8d10+16)
Speed
walk 40 ft., swim 40 ft.
Skills
Perception +2, Stealth +4
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Draconic
Challenge
3
Lineage
Vos'skyriss
STR
16
+3
DEX
15
+2
CON
15
+2
INT
12
+1
WIS
10
+0
CHA
14
+2

Traits

Proficiency Bonus

+2

Hold Breath

The serpentfolk can hold its breath for 30 minutes. Innate Spellcasting. The serpentfolk's innate spell-casting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: animal friendship, speak with animals (snakes only)
  • 2/day each: sleep, suggestion
  • 1/day: pass without trace

Actions

Multiattack

The serpentfolk makes two scimitar attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Constrict

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13).

Until this grapple ends, the creature is restrained, and the serpentfolk can't constrict another target.

Spells

animal friendship, speak with animals, sleep, suggestion, pass without trace

Other data

description