Wall Gargoyle

Dungeons of Drakkenheim p. 198 (Third Party)

Size
Medium
Type
elemental
Alignment
chaotic evil
AC
15 (natural armor)
Hit Points
52 (7d8+21)
Speed
walk 30 ft., fly 60 ft.
Resistances
Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine
Immunities
Poison
Condition Immunities
Exhaustion, Petrified, Poisoned
Senses
darkvision 60 ft., truesight 120 ft.
Passive Perception
10
Languages
Terran
Challenge
2
Lineage
Gargoyle
STR
15
+2
DEX
11
+0
CON
16
+3
INT
6
−2
WIS
11
+0
CHA
7
−2

Traits

Proficiency Bonus

+2

False Appearance

While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Faultless Tracker

The creature that caused the gargoyle to animate becomes its quarry. The gargoyle knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the gargoyle is destroyed.

Keen Sight

The gargoyle has advantage on Wisdom (Perception) checks that rely on sight.

Magic Weapons

The gargoyle's weapon attacks are magical.

Rejuvenation

If the wall gargoyle is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains.

Actions

Multiattack

The gargoyle makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Other data

description

These gargoyles defend the walls of Drakkenheim.