Warlock of the Fiend

Mordenkainen Presents: Monsters of the Multiverse p. 255,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
13 (16 with mage armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +7
Skills
Arcana +4, Deception +7, Persuasion +7, Religion +4
Resistances
fire
Senses
darkvision 60 ft.
Passive Perception
11
Languages
any two languages (usually Abyssal or Infernal)
Challenge
7
Lineage
Warlock
STR
10
+0
DEX
16
+3
CON
15
+2
INT
12
+1
WIS
12
+1
CHA
18
+4

Traits

Proficiency Bonus

+3

Dark One's Own Luck (Recharges after a Short or Long Rest)

When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

recharge

SHORT

Actions

Multiattack

The warlock makes three Scimitar attacks.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) fire damage.

Hellfire

Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

  • At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
  • 1/day each: banishment, plane shift, suggestion

Reactions

Fiendish Rebuke (3/Day)

In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

recharge

3/DAY

Spells

alter self, mage armor, mage hand, minor illusion, prestidigitation, banishment, plane shift, suggestion

Other data

description