Warlock of the Fiend
Mordenkainen Presents: Monsters of the Multiverse p. 255,
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 13 (16 with mage armor)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +4, Cha +7
- Skills
- Arcana +4, Deception +7, Persuasion +7, Religion +4
- Resistances
- fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- any two languages (usually Abyssal or Infernal)
- Challenge
- 7
- Lineage
- Warlock
Traits
Proficiency Bonus
+3
Dark One's Own Luck (Recharges after a Short or Long Rest)
When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.
recharge
SHORT
Actions
Multiattack
The warlock makes three Scimitar attacks.
Scimitar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) fire damage.
Hellfire
Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
Spellcasting
The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
- At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
- 1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day)
In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.
recharge
3/DAY
Spells
alter self, mage armor, mage hand, minor illusion, prestidigitation, banishment, plane shift, suggestion