Warlock's Trumpetbloom
Creature Codex (3pp) p. 372
- Size
- Large
- Type
- plant
- Alignment
- neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 152 (16d10+64)
- Speed
- walk 20 ft.
- Saving Throws
- Str +6, Con +7
- Skills
- Perception +3, Stealth +3
- Resistances
- fire
- Immunities
- poison
- Condition Immunities
- blinded, deafened, exhaustion, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 13
- Languages
- Understands but can't speak
- Challenge
- 7
- Environment
- forest
Traits
Alien Mind
A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magic Resistance
The trumpetbloom has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The trumpetbloom makes three attacks. one with its stinger and two with its tendrils.
Stinger
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute.
The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tendril
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature.
The trumpetbloom has two tendrils, each of which can grapple only one target.