Warlock's Trumpetbloom

Creature Codex (3pp) p. 372

Size
Large
Type
plant
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
152 (16d10+64)
Speed
walk 20 ft.
Saving Throws
Str +6, Con +7
Skills
Perception +3, Stealth +3
Resistances
fire
Immunities
poison
Condition Immunities
blinded, deafened, exhaustion, poisoned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
13
Languages
Understands but can't speak
Challenge
7
Environment
forest
STR
17
+3
DEX
10
+0
CON
18
+4
INT
6
−2
WIS
10
+0
CHA
6
−2

Traits

Alien Mind

A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance

The trumpetbloom has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The trumpetbloom makes three attacks. one with its stinger and two with its tendrils.

Stinger

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute.

The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tendril

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature.

The trumpetbloom has two tendrils, each of which can grapple only one target.

Other data

description