Wendigo

Creature Codex (3pp)

Size
Medium
Type
monstrosity
Alignment
chaotic evil
AC
16 (natural armor)
Hit Points
150 (20d8+60)
Speed
walk 40 ft.
Skills
Athletics +9, Perception +7, Stealth +8, Survival +7
Resistances
bludgeoning, piercing, slashing from nonmagical weapons
Immunities
cold, fire
Condition Immunities
exhaustion, stunned
Senses
darkvision 120 ft.
Passive Perception
17
Languages
Common
Challenge
11
Environment
arctic, farmland, mountain
STR
21
+5
DEX
18
+4
CON
16
+3
INT
11
+0
WIS
16
+3
CHA
12
+1

Traits

Aura of Starvation

A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.

Magic Resistance

The wendigo has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The wendigo makes three attacks. two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.

Icy Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Frozen Spittle

Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.

Other data

description