Windharrow

Princes of the Apocalypse p. 192

Size
Medium
Type
humanoid (half-elf)
Alignment
neutral evil
AC
15 (studded leather armor)
Hit Points
55 (10d8+10)
Speed
walk 30 ft.
Skills
Acrobatics +5, Deception +7, Persuasion +5, Performance +7, Stealth +5
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Auran, Common, Elvish
Challenge
3
STR
10
+0
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
17
+3

Traits

Fey Ancestry

Windharrow has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting

Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:

  • Cantrips (at will): friends, prestidigitation, vicious mockery
  • 1st level (4 slots): disguise self, dissonant whispers, thunderwave
  • 2nd level (3 slots): invisibility, shatter, silence
  • 3rd level (3 slots): nondetection, sending, tongues
  • 4th level (2 slots): confusion, dimension door

Actions

Multiattack

Windharrow makes two melee attacks.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Spells

friends, prestidigitation, vicious mockery, disguise self, dissonant whispers, thunderwave, invisibility, shatter, silence, nondetection, sending, tongues, confusion, dimension door

Spell Slots

0,4,3,3,2

Other data

description

An opportunistic half-moon elf rake and bandit formerly known as Harald Grayspear, Windharrow was given his new name by Aerisi Kalinoth. When Aerisi was still with her family, Harald charmed and flattered his way into her favor. When Aerisi ran away from home to become the air prophet, she took Windharrow with her.

At Aerisi's insistence, Windharrow recruited a band of flutists from the ranks of new converts to the air cult, calling them the Windwyrds. Most have no musical talent whatsoever, and their music is often a shrill cacophony. Of all the air cultists, the Windwyrds are the least fanatical and the most fearful for their lives. Aerisi disposes of these minstrels on a whim, replacing them with other initiates. Those that master some skill with their instruments survive the longest, but the cost of failure creates a highly competitive environment among the minstrels.

Windharrow is loyal to Aerisi Kalinoth as long as he fears her power. If his life is threatened or a richer offer presents itself, Windharrow betrays the air cult without a backward glance.