Witchlight
Tome of Beasts (Third Party)
- Size
- Tiny
- Type
- construct
- Alignment
- neutral
- AC
- 14
- Hit Points
- 10 (4d4)
- Speed
- fly 50 ft.
- Skills
- Perception +3
- Immunities
- poison, radiant
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- understands the language of its creator but can't speak
- Challenge
- 1/4
STR
1
−5
DEX
18
+4
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
7
−2
Traits
Dispel Magic Weakness
Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.
Luminance
A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.
Thin As Light
While a witchlight is not incorporeal, it can pass through any opening that light can.
Actions
Light Ray
Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
Flash (Recharge 5-6)
The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.
recharge
D5