Witchlight

Tome of Beasts (Third Party)

Size
Tiny
Type
construct
Alignment
neutral
AC
14
Hit Points
10 (4d4)
Speed
fly 50 ft.
Skills
Perception +3
Immunities
poison, radiant
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
understands the language of its creator but can't speak
Challenge
1/4
STR
1
−5
DEX
18
+4
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
7
−2

Traits

Dispel Magic Weakness

Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.

Luminance

A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.

Thin As Light

While a witchlight is not incorporeal, it can pass through any opening that light can.

Actions

Light Ray

Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.

Flash (Recharge 5-6)

The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.

recharge

D5

Other data

description