Withers

Tomb of Annihilation p. 145

Size
Medium
Type
undead
Alignment
neutral evil
AC
14 (studded leather armor)
Hit Points
45 (6d8+18)
Speed
walk 30 ft.
Skills
Perception +3, Stealth +4
Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
the languages he knew in life
Challenge
4
STR
15
+2
DEX
14
+2
CON
16
+3
INT
16
+3
WIS
13
+1
CHA
15
+2

Traits

Special Equipment

Withers carries the amulet of the black skull.

Sunlight Sensitivity

While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Withers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Withers has the following wizard spells prepared:

  • Cantrips (at will): acid splash, mage hand, minor illusion, prestidigitation
  • 1st level (4 slots): detect magic, expeditious retreat, feather fall, thunderwave
  • 2nd level (4 slots): darkness, hold person, rope trick
  • 3rd level (3 slots): dispel magic, lightning bolt
  • 4th level (3 slots): blight, wall of fire
  • 5th level (1 slots): telekinesis

Actions

Multiattack

Withers makes two longsword attacks. He can use his Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the Withers's control, unless the humanoid is restored to life or its body is destroyed. Withers can have no more than twelve zombies under its control at one time.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Spells

acid splash, mage hand, minor illusion, prestidigitation, detect magic, expeditious retreat, feather fall, thunderwave, darkness, hold person, rope trick, dispel magic, lightning bolt, blight, wall of fire, telekinesis

Spell Slots

0,4,4,3,3,1

Other data

description

Before he was turned into an undead creature, Withers was an Omuan engineer named Gorra. Like all of Omu's citizens, Gorra was enslaved and put to work constructing the tomb. When Acererak sacrificed his workers to their own dungeon, Gorra's traps performed the best.