Yinra Emberwind

Explorer's Guide to Wildemount p. 223 (Third Party)

Size
Medium
Type
humanoid (elf)
Alignment
neutral good
AC
15 (studded leather armor)
Hit Points
16 (3d8+3)
Speed
walk 30 ft.
Skills
Investigation +4, Perception +3, Stealth +5
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Elvish
Challenge
1/2
STR
11
+0
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
13
+1
CHA
11
+0

Traits

Fey Ancestry

Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.

Keen Hearing and Sight

Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Other data

description