Yinra Emberwind
Explorer's Guide to Wildemount p. 223 (Third Party)
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- neutral good
- AC
- 15 (studded leather armor)
- Hit Points
- 16 (3d8+3)
- Speed
- walk 30 ft.
- Skills
- Investigation +4, Perception +3, Stealth +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Elvish
- Challenge
- 1/2
STR
11
+0
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
13
+1
CHA
11
+0
Traits
Fey Ancestry
Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.
Keen Hearing and Sight
Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.