Infusion: Fortify Defense (TP)
Exploring Eberron p. 216 (Third Party)
- Level
- 0
- Classes
- Artificer Infusions [Legacy]
Description
Prerequisite: 6th-level artificer Item: A suit of armor (requires attunement)
A creature gains a +1 bonus to Armor Class while wearing this armor. The armor has 4 charges. As a reaction when the wearer suffers a critical hit, they can expend 1 charge and count that hit as a normal hit instead. Any effects triggered by the critical hit are negated. The armor regains 1d4 expended charges daily at dawn.