Spirit Swarm (TP)
Grim Hollow: Player's Guide p. 126 (Third Party)
- Level
- 5
- School
- Necromancy
- Casting Time
- 1 action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Wizard
Description
You invite spirits to take their revenge upon a target. A creature that you can see within range must make a Charisma saving throw. A creature with a Charisma score of 2 or lower can't be affected by this spell. A target takes 8d8 psychic damage on a failed save and is frightened of you until the spell ends. On a successful save, a target takes half damage and is not frightened.