Spirit Swarm (TP)

Grim Hollow: Player's Guide p. 126 (Third Party)

Level
5
School
Necromancy
Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Concentration, 1 minute
Classes
Cleric, Wizard

Description

You invite spirits to take their revenge upon a target. A creature that you can see within range must make a Charisma saving throw. A creature with a Charisma score of 2 or lower can't be affected by this spell. A target takes 8d8 psychic damage on a failed save and is frightened of you until the spell ends. On a successful save, a target takes half damage and is not frightened.